![]() Safe, results in a KND on hitį,n,d/f+4: Mid. ![]() Use d/b+4,4 if you think you'll get a CH or if your opponent likes to hit buttonsį,F+4: Mid, Hwo sticks out a massive hitbox and keeps his hurtbox back. 13 on block, 0 on hit, but +7 on CHĭ/b+4, f: Low poke that's +3 on hit if you hold forward to enter RFS. ![]() Highly unsafe, so don't just throw it outĭ/b+3: Far-reaching low poke that crushes highs. Only way to real deal with it is to block the first hit and duck the second, then punishī+3: Hwo's go-to whiff punish. 3 on block, +8 on hitĭ+3,4: Low, High Natural Combo that's massively advantageous on block or hit. ![]() Pretty much forfeits your offense at -7 on blockĭ/f+1+2: Further reaching mid than d/f+1. 0~+1 on block and +7~+8 on hit.ĭ/f+2: Safe mid launcher. 2 itself is +8 on hit and 0 on blockĢ,4: Same as above but for Right Flaming Stanceĭ/f+1: Mid, Uppercut-style d/f+1. Puts you at +6 on hit and -2 on blockĢ,3: Pretty easy gateway into Hwo's Left Flaming Stance. I'm going to need help to fill this section outġ,1: High, High jab string. Pros : Great offense, great pressure, good oki, versatile, can steamroll people without match-up knowledgeĬons : Poor WS punishment, difficult to use thanks to stances and execution thanks to a large move pool and multiple stances Hwoarang is a offensive poking character with a large selection of pokes, frame traps, mix-up options, spacing options, etc. I haven't been doing a very good job of keeping up with these throughout the week as of late and I feel like it stifles the discussion.
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